![]() ![]() Games like Skyrim and Fallout 3 are remembered for their freedom of exploration, rich lore, and seemingly limitless gameplay possibilities. However, this has largely been something that fans could look over when compared to what the games achieved elsewhere. It’s a well-known fact that Bethesda games have had technical bugs in the past. If players can use their silver tongues to organically avoid conflicts or gain unexpected bonuses, it could lead to some fantastic flexibility in how you shape your relationships and the overall story. That could imply a lengthy campaign, ample side quests, and an enormous amount of branching dialogue options. Howard added, “It feels like you’re having a conversation where you’re actually trying to persuade somebody of something.” He believes it’s one of the most successful dialogue systems Bethesda has had.Īt Tokyo Game Show 2021, Howard said that Starfield has over 150,000 lines of dialogue recorded, which is over double that of Skyrim. In the second episode of Into the Starfield, ‘Made for Wanderers,’ Lead Quest Designer Will Shen mentions that it is an unintended evolution of the persuasion system used in The Elder Scrolls IV: Oblivion. We don’t know any concrete details about the core plot just yet, but these factions set the stage for a world with plenty of stories to tell.īethesda is also implementing a persuasion system into conversations. Dangerous groups like the Crimson Fleet pirates, Spacers, and the fanatical religious zealots of House Va’Ruun are all potential threats in this vast galaxy. Humanity has spread out across the Settled Systems, where tensions are high between factions like the Freestar Collective and United Colonies after a recent war. Starfield is a game about “hope, our shared humanity, and searching for the answers to life’s greatest mystery.” That sounds somewhat vague, but it implies that there is an underlying tone of optimism and discovery involved. With all of this in mind, Bethesda is clearly demonstrating it has a focused vision for how it wants to present the visual tone of Starfield. In last year’s trailer for the game, the cockpit of the spaceship contains buttons that somewhat resemble current technology. One such detail Howard considered is using Helium 3 - a potential fuel for nuclear fusion - as an element to power the ships of Starfield. This style seems to be a mantra for the studio, and Game Director Todd Howard even toured Elon Musk’s SpaceX company to gain some inspiration. Bethesda wants players to be able to imagine a feasible link between the technology of the current day and the star-faring future humans of Starfield. It’s a style that is focused on being grounded and somewhat realistic compared to the exotic sci-fi space operas of games like Mass Effect or The Outer Worlds. In an interview with Xbox Wire, Lead Artist Istvan Pely said that the studio coined the term “NASA-punk” to reflect the art style it is creating for the new universe. Starfield is far from the first RPG to tackle the sci-fi genre, but Bethesda is trying to put a unique spin on this. ![]() These are just five of the things that have us most excited about Starfield. Thankfully, Bethesda has been providing interviews, blog posts, and more to provide a better understanding of the game before its inevitable blow-out this summer. On the other hand, some gamers are more skeptical given how little has been shown, and that the studio’s last game was the disappointing Fallout 76. Some gamers are excited about Starfield being an original sci-fi RPG from Bethesda, the studio behind Fallout 3 and The Elder Scrolls V: Skyrim. It’s the company’s first original RPG in 25 years, and not everyone is equally as hyped about it. Starfield is the latest open-world RPG coming from Bethesda Game Studios, and it has a lot of expectations to live up to.
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